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Starships, Bases, and Worlds

VALIANT

VALIANT is a 400-ton Type-T Patrol Corvette with Thrust-4 and Jump-3, modified a bit to handle a larger crew and pack a bigger punch.

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VALIANT was recently purchased from the Imperium as a 30-year old ship that has reached its hull limit for Imperial Navy work.  But it was purchased at a discount and only one turret is damaged, the port Deck 1 triple-turret (pulse lasers) which is completely unusable and must be rebuilt following an engagement before decommissioning.

 

That aside, it is a first-rate commerce raider (albeit with a small cargo hold).  And is is King Oleg’s aim to commission it as a warship of Drinax once it has served well as a privateer.

 

The air smells funky, reminiscent of Type-S Scoutships.  Clearly the air filtration system needs a complete overhaul at some point.  In addition, the ship occasionally drops power and the generator and power distribution systems need attention.  (It has never happened during a jump.)

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Alterations sketched by Ben.

Exocet

Lying on the fringes of Imperial space, Exocet is prone to high levels of volcanism. Volcanic emissions have tainted the atmosphere, preventing large-scale colonisation, but have also created extremely fertile soil conditions. The world’s small population mainly harvest exotic fungi for export.

 

Exocet is a low-population world with a population of less than 10,000 sophonts in size.  This world has yet to take off economically or otherwise and the population remains low.  It is a Non-Aligned world dominated by human sophonts located in the Tobia Subsector of Trojan Reach Sector.

 

The world is a direct democracy, but has four key leaders in addition to its reprentative council: President Xavier Hollister,  Starport Captain Tammy Gorvald,

Downport Captain Willis Tocklan, and Capital city Thiston Mayor Titus Green

 

The world is on an alternate J-2 route to Aslan/Florian space that avoids Wildeman and Borderlands clusters.  (Opinions vary.  Some consider Exocet a member of the Wildeman Cluster, but it can only be reached by J-2 and not J-1 ships.  As a result, captains of the less capable ships do not consider it a part of the cluster.)

 

There are multiple pirates that operate in the area.  Blue Foot believes no other pirate operate a base a fully developed as his own.  His base is on Exocet-8 houses approximately fifty people, including the families of the crew of the VALIANT and its supporting technicians and engineers.  Because he does not permit anyone outside his group to access his base, it is not classed as a starport.

 

Imperials and Aslan used to patrol regularly and destroy pirate bases, but they haven’t in about six months.  Hong Li believes they are possibly keeping forces marshaled in anticipation of war.

 

The locals on the planet of Exocet harvest exotic fungi that grow on the mainworld’s surface, and export them as exotic food. It is extremely dangerous and most suits do not provide adequate long-term protection.  (Lord Agnar stated the goal, “We should secure a contract to import them to Drinaxian space, and bring tools, machinery, and spare parts in return.  Even if the second leg is operated at a slight loss by selling to Exocet at a discount, it would cover an essential need on Exocet and endear us to them.”)

 

Contacts:

 

Ophelia “Lea” Gambrel - Agent commissioner of Drinax, reports directly to the King.  Fierce loyalist.  Currently operating out of Exocet.

 

Hong Li - Broker. Informant. I got him his Cr7000 back from the Red Hand.  Wants spices, radioactives, really anything but hot ships and anything nuclear.

 

SGT Randy Lowland - NCO of Exocet Planetary Navy. Wants a gauss rifle. Told us pirates attempted to rob a bank on the surface but were fought off

 

Alfred Miller - Station Engineer.  Uncontacted.

 

Dr. Ranjit Neru - Station medic.  Treated the three assailants.

 

Pavel Ortov - Port Security Officer.  Former Marine.  Contacted.

 

A crime syndicate is reported to exist at Exocet Highport.  It is called The Faustian Fellows.  They are rumored to have a TL 14 computer that gathers data from all over Exocet and allows them to steal electronic funds, often without even being detected.  There may be a father, two sons, and a cousin of the two sons involved (all male.)  If so, the younger three are secretive and never seen and the fathers name is not known.

 

A religious organization named The Black Flies has become active.  They believe that the fungi on Exocet is a product of the Ancients and must be protected and not traded.  They are preparing to attack those who harvest and trade it recently put out anonymous fliers warning of the impending attacks.

 

The is an acting troupe on Exocet HighPort, The Mages, that has sent a video to Tobia.  Rumors are flying that they are about to win a prize and become famous.

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Map generated by TravellerMap/Traveller Worlds.

Exocet Highport

Most people from Exocet live at the HighPort.  Only a few hundred or less mushroom growers and their families live on the surface in caves and in manufactured shelters.

 

The HighPort is comfortable and contains the world’s starport.  A wide range of apartments are available.  The food and taverns range from very comfortable to a bit seedy pending upon he target clientele.

 

There is a professional security staff that is well run by the mayor and his council.  Several corporations operate out of the starport and none on the planet surface.  Engineering systems are well-run and the starport’s orbit is stable and adjusted periodically to remain so.

Note: This wonderful space station was found on the internet while searching in a hurry.  If you made it, please let me know so I can credit you!

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Exocet System

Exocet System.jpg

Graphic generated by Traveller Map.

0 Starverge (X670000-2 barren vacuum)

Starverge is a small planet orbiting far too close to its primary to be anything but a scorched rock. It is tidally locked, with one face always ‘bright’ and the other always ‘cold’. A narrow ‘twilight’ strip has the most amenable conditions but as far as records show Starverge has never been mined nor even extensively surveyed.

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The Age of Sail tech level is because of a single outdated ISS scout report that reported a small cave-dwelling human population near a spacecraft crash-site living on mosses that grew in heated luminescent underground pools.  The crashsite was not relocated and has since been largely discounted.

 

1 Bigandwet (X9B1000-3 storm world with a ring)

Bigandwet is a water world with an unbreathable atmosphere of carbon dioxide and nitrogen that is subject to very high winds. It does have 10% of its surface covered by lowlands.  The depth of the oceans is at present unknown and they have not been explored. A thick sheet of ice covers them, though orbital surveys have detected hot-spots under the surface that may be warmed by geothermal vents.

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A scientific expedition has been planned, with the aim of investigating the underwater world of Bigandwet. There may be life under the ice, or something entirely unexpected. However, with nothing more than speculation to go on there have so far been no backers for a large expedition. 

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Instead, a recent freighter crashed on one of the larger islands and the survivors (possibly as many as 200) used some of the cargo to build an industrial colony.  They are in periodic communication, have begun to harness geothermal energy (steam power) that warms their colony, melts their water, and warms and powers their hydroponic gardens. The livestock that they recently purchased appear to be doing well and they purchased it with copper that they are mining.  They claim to be a democracy but until they survive pirate raids long enough to prove their viability no scouts have validated their claims, their size, or their law level.

 

2 Unfriendly (X664000-0)

              An average-sized world with a standard breathable atmosphere and 40% oceans but no life on this highly radioactive (and dangerous) world.

 

3 Gotrings (Gas giant)

 Gotrings is a gas giant world with six major moons and a quite impressive ring system, hence its name. It is rarely visited, except by vessels wanting to skim fuel whilst passing through the system rather than going to the Highport and buying it. Gotrings is well known to pirates operating in the region, and in recent years there have been so many attacks that it is thought a pirate base probably exists on one of Gotrings’ moons.

 

              Edison (X899026-5 Hospitable)

A large moon with a dense-tainted atmosphere (filter mask required) and 90% ocean-covered.  It currently has no surviving people left (due to pirate raids) but was ten-years ago a democracy with reasonable law levels and an early 1940’s society of many thousand.  It still has a thriving biosphere.

 

5 Hurricane Island (X7D5011-7 Storm world)

A large world with 50% saltwater oceans and dense high-pressure air that is tolerable at high altitudes.  Its axial tilt results in strong seasons so summers are hot and winters are cold and snowy.  Currently there are no year-round residents only because they return to an orbiting station during winter, but they are getting closer to full time residency.  The government is simply Hurricane Island Company and only nuclear weapons are illegal.  All other weapons are encouraged and a missile battery is planned to keep pirates at bay.  The world is already passing “space age” an will soon be at “information age” level.  They produce their own machine parts and small weapons sell them at the Exocet spaceport, but they routinely buy small craft there to shuttle themselves down and back to their own world, so a trade circuit is already forming with Exocet and the moon of Hurricane Island.

 

              Vagabond (X442000-8)

A medium moon-world with a thin tainted atmosphere and 20% oceans.  It revolves every 30 hours and has very little axial tilt, so seasons are muted and the “world” stays warm.  It has only moderately active volcanism but a strongly spinning core that produces enough of a magnetic field to keep the body safe from even strong solar activity.  It was inhabited and shows signs of an information age tech level, but repeated pirate raids have left it devoid of human life and only animals have wandered the fields and forests for at least the past fifty years.

 

6 Shadows Fall (X9A7034-5 iceworld)

This is a large world with an exotic atmosphere requiring oxygen tanks and cold weather protective wear.  If not frozen, the world would be 70% covered in oceans and terra-forming has been considered.  But because of the strong axial tilt seasons range from cold to extremely cold and that would have to be dealt with first.

In the meantime Shadows Fall is a frozen wasteland. It was once home to about a thousand colonists in a self-perpetuating oligarchy, forming what might be termed a ‘vanity colony’. A vanity colony is one that does not greatly benefit the settling power except by allowing it to claim that it is an interplanetary polity. The status derived from this is useful in some circles.

In the case of Shadows Fall, the colony did manage to produce a little metal ore from a small mine that was set up, and might have become a viable settlement in time. A raid by three small starships a few years ago spelled the end for that prospect; the colony was looted for most of its equipment including life support gear. Only a handful of the population survived long enough to be rescued by ships from Exocet Highport.

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Today, the settlement on Shadows Fall is a broken collection of shelters and domes with debris lying where the raiders left it. It has found fame on the datanet as a particularly stark and depressing but iconic image of desolation; small comfort to those whose dream of an outsystem colony ended in violence.

 

7 Norings (gas giant)

Norings is a small gas giant with a handful of moons and, as its name suggests, no ring system. It is not visited much, other than when patrol ships make a flyby to check for pirate activity. Such patrols are of necessity cursory – a gas giant moon system is a large amount of real estate and time on-station is limited. A basic sweep of this sort would have to get lucky or catch particularly complacent pirates at a time when they were not taking much care about concealing their presence.

 

Arktoss (X6A6000-0)

An average-sized moon world with an exotic atmosphere requiring oxygen tanks and cold weather protective wear.  It is 60% frozen oceans with no people living on it.

 

Ice Wind Hall (X455011-6)

A medium-sized moon world with a thin atmosphere that would be livable if a bit warmer.  Live communications satellites are all that remain of the small corporate colony that was raided by pirates to extinction, their warning broadcasts unheeded.  Broken domes and empty underground corridors are exposed to the snow and only junk remains.

 

Telluride (X410002-5)

A medium-sized moon world with only a trace atmosphere.  It is nothing but rock and ice.  A long-abandoned mining colony is barely detectable.

 

Ghost (XCAA000-6)

This is a huge high-gravity moon world covered in frozen seas and an exotic atmosphere.  It is shrouded in white air above a white surface and nearly all light is reflected yielding one of the coldest moons known.  A TL 6 space buoy broadcasts coordinates and warnings as a landing would be very dangerous.

 

8 Lilliput (X000002-5)

A tiny asteroid “world” with no gravity, water, or air and only a small slowly orbiting station with several System Defense Boats.

 

9 Zeppelin (Large Gas Giant)

              This gas giant world is frequently used for refueling.  It has a gravitic wobble due to an off-center core, but most pilots are able to detect the wobble and offset for it.  It does require a bit of skill and those who use it often mention it in bars among peers.

 

              Lassiter (X673000-0)

A medium-sized moon with a standard-tainted atmosphere and 30% frozen oceans.

Dark Station

Dark Station has been a pirate base for many years.  Reccently it was the base of Red Hand, who changed his name to Blue Foot, when he joined forces with the crew of VALIANT.  Now it not only supports the maintenance and trade of INCORRIGIBLE, Blue Foot's Far Trader (Type A2), but VALIANT as well.  Most of the people living here are families of one ship or the other.  The total population is a bit less than 100.

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Approches and departures are timed to ensure that no other vessels are near.  Everyone realizes that a secret cannot be kept forever, so the base is also well defended.

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Great asteroid base map pulled off the internet in a hurry.  If this graphic is yours, please tell me so I can credit you!

Wildeman

Pirates of Drinax: Less a planet, more a big asteroid, Wildeman’s only real importance is as a trade port. The system has a bad reputation among many spacers – there are all sorts of wild tales about ghost ships, mysterious breakdowns, psionic phenomena and even space kraken sightings.

 

Wildeman is a small non-agricultural and non-industrial world with no atmosphere and 10% ice covering.  Despite these limitations it is on two major trade routes and is a key trading center with millions of people living in beautiful domes and comfortable hollowed-out (and well-lighted and heated caverns) and tubes that run to incredible outside ice fields and mountains with outside parks and skating trails.  There are six balkanized governments competing but without serious conflict due to the comfortable quality of life for all and better business through cooperation.  Law levels vary but is 4 (light assault weapons prohibited, but swords, shotguns, and pistols are unrestricted) at the Class-B starport and the region around it.

 

Wildeman requires extensive imports of outside technology to maintain a modern, star-faring society.  It is unable to produce most quality foodstuffs and must import them.  It has few prospects for economic development and life here would normally be drastically bleak.  However, the system is located on both the Hierate and Florian routes, two important trade connections between the Imperium and the Aslan Hierate and Florian League.

 

The six nations on Wildeman are Bluegar Realm (around and near the starport), Iceplain League, Highpeak Belt, Freedom Fardown, Olky, and Solkiul.

 

Hindering its development as a trade hub, the system has a reputation for mysterious occurrences, such as psionic encounters, unusual breakdowns in ships and equipment. Rumors also abound of space kraken sightings.  Pirate raids are not uncommon but The Council, composed of all nations has begun to hire (expensive and not always reliable) mercenaries who can escort and protect.

 

This is a Non-Aligned world dominated by human sophonts located in the Tobia Subsector of Trojan Reach Sector.  It is part of the eponymous Wildeman Cluster.

 

Factions On This World

Tiraid Locals is a largely unrecognized native outpost administration within Highpeak Belt.  It has a population of only nine thousand, but are deeply dug into caves, have strong older-tech, and have withstood years of conflict ending in a treaty.

 

The Trade Party is a political group within the democratic Freedom Fardown.  It is currently the minority party, but stands for use of public funds for common good and has prevailed when the economy recedes.

 

Three major mercantile organizations on the planet are: 1) Aslan Market which specializes in trade into and out of the Hierate, 2) Florian Front which specializes in trade into and out of the Florian League, and 3) Johnson Brothers which trades in everything and is known for its desire to promote worlds that are often marginalized.

 

Companies and corporations include most Hierate corporations listed in the Drinax Companion and Drinax Book 2 (beginning on pg 45); Florian corprations, and Imperial corporations.

 

A small local mercenary force is Parent’s Raiders.

 

A rebel group is The Unity Movement that is willing to use force to urge the six nations to unite, militarize, and demand higher tariffs.

 

Crime syndicates include The Holms Family, Dagger League, Shipyard Shunters, and Dark Ring.

 

A religious organization that is growing and may have already reached several hundred is The Lamb.  They live in common caves, share what they make, and help anyone they perceive as injured or oppressed.  They have been known to sacrifice even their lives to help others and are feared and banned by The Council as a dangerous cult.  Roundups are being considered.

 

Pirate bands operate in the outer system and include Black Widow, Hackem Horde, Billious Bandits, Urdow Band, and Red Void.

 

A more unusual interest group is the Icepark Skaters.  This non-profit group is working to form a league of talented downhill nighttime skaters, stylized downhill runs, and an interstellar championship that would entertain millions.  Funding is coming and the league could form in as little as two years.  Already several parks are drawing the interest of tourists using governed anti-grav belts.  Competitors would not use these belts or they would be highly governed (restricted).

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Graphic generated by Traveller Map.

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